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In AppSmashing, you can use pretty much anything. When searching for apps to use, free is good, but shouldn't drive the train unless it is a true constraint. As with everything in lesson planning, start with the end in mind and then back it up from there. The big question should always be, "What is the learning outcome?"
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it's about the content and lesson objectives, not the technology tool.
Start with determining what you want your kids to learn, demonstrate, or analyze? Got an idea? Great, then figure out what app you could use to support your objective... When Dr. Ellis asked session attendees "What apps would you recommend having with you if you were stranded on a deserted island with your students?" here is what we came up with (after getting past the idea of being on an island...with students!!!):
He added to our list:
and then added even more:
Again, it is not about the app, it is about the end goal: students interacting with content in new and innovative ways.
It turns out that AppSmashing is pretty straightforward. First, create content with an app and save to the camera roll. Then, create content with another app and again save to the camera roll. Finally, use a third app to merge the first two products and edit...then...save to the camera roll. Repeat, as needed. That's it! That's AppSmashing! Here is one recipe involving only 2 apps to get you started, Dr. Ellis' presentation with samples on the last several slides, and tons more on Pinterest:
So, what will you smash? Have you already done this? I would love to see what you or your students have done!
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