Showing posts with label Augmented Reality. Show all posts
Showing posts with label Augmented Reality. Show all posts

Sunday, October 30, 2016

Augment Your Review Stations with Aurasma

Last week, I tried Augmenting Algebra with Aurasma and it went just...okay. On several occasions, we found that the wrong answer popped up on the screen when the review cards were scanned.  We could remove the card and try again and most of the time that resolved the issue; however the bigger problem stemmed from the way that the cards were created.  I had made all of the question cards using the same font, identical backgrounds, and very similar layouts.  The only variation on the review cards were the actual questions themselves.  The difference was so slight, that the Aurasma app had a difficulty in distinguishing between the cards. Determined to make this work, I came home and revised the activity by adding variety to each card using shapes at different points along the border.


I uploaded the new images to Aurasma and we tried it again.  Problem solved!  Now, when the review cards are scanned the correct answer shows up every time!  Since these are perfect for self-checking stations and the kids loved it, I will definitely do it again.  To make it easier, I saved blank cards with the new border art as a template.  Now, all I need to do is add the questions.


Saturday, October 29, 2016

Engaging Readers and Building Vocabulary Through Augmented Reality

One of my greatest desires is to help students make sense of unfamiliar text and vocabulary. So, it only makes sense to couple augmented and virtual reality resources with an upcoming unit on informational text to serve as a hook on which to hang new information.  Just recently, our ELA Coordinator found an article on Gentle Giants from Readworks and that was all I needed to have a jumping off point for AR/VR integration.  I pulled Discovery's 360 video on the whale shark, the featured figure in the article, and paired the video with our VR Viewmasters to create an immersive experience.  (Note: The 360 feature only works when viewed through the YouTube app, but a VR viewer is not necessary to see the 360 effects.)  I ran the article through LessonWriter to get vocabulary and literacy activities to use in the writing activities and created three stickers for a small group station (two of the whale shark and one of a hammerhead).  I augmented the stickers using Giphy and Aurasma and used them to help students better understand the passage.

The augmented pictures are amazingly cool! First time viewers always look under the iPad to try to determine what is happening:) However, the best part for me was previewing the images with a second grader.  I asked if he knew what a hammerhead shark was...of course, he knew. "What about a whale shark?"  Well, yes to that too!  Realizing that I was dealing with an advanced friend, I asked him if he knew what zooplankton was (a word which appeared in the Readworks article). Finally, I had stumped him!

We scanned the sticker showing a whale shark eating.  (You can view the augmented content by creating an Aurasma account and scanning the QR Code pictured on the left.)  When the short video had finished, I asked him if he had any idea what zooplankton were now.  His response, "I think that zooplankton are tiny creatures that whale sharks eat."  Yes! Bingo! You got it!!!  Now, while I cannot swear that the video I attached to the feeding whale shark gif shows zooplakton (sorry,  if they are not), the idea was to translate unfamiliar vocabulary into a pictorial representation that my young friends would understand and remember...it worked!  The complete lesson includes vocabulary, reflection questions and small group activities. For student notebooks, I reduced the size of a QuiverVision coloring sheet of a great white shark to fit 4 on a page and asked the students to research and compare the whale shark with the great white and hammerhead by using a Venn Diagram.



 Here is a link to the printables and the complete lesson plan. 

Monday, October 24, 2016

Giddy Over Giphy

Do you ever stumble upon something that is probably old, but to you it is brand new...never before dreamed or imagined...and you go nuts over just thinking about how your students will react?  Well, that was definitely me last night.  In fact, I woke up this morning realizing that I had dreamed about sharing my new find with the kiddos.  If you have read this blog for any length of time, you already know that I am infatuated with augmenting my world.  Seeing an inanimate object come to life through the use of an app is so fascinating to me and witnessing this used with students brings me great joy every time.
I was playing around with an idea for a new virtual field trip and exploring possibilities for augmented writing prompts when I found Giphy, a website where you can find and create animated images.  Paired with Aurasma, you have an image that can be placed in a student's writing journal to serve as a writing prompt.  When the student scans the picture with the Aurasma app, the animated image created with Giphy comes to life on the screen!
So, here is how it works:
Step 1: On Giphy, select create.



Step 2: Find a video that you would like to transform into an animated image and paste the URL of into the prompt on Giphy.


Step 3: Choose the start and end time for your animation.


Step 4: Scroll down and select create gif.


Step 5: Download your animated gif by clicking the advanced tab and choosing download.  I used the downloaded file as the animation for an Aurasma trigger for our interactive student notebooks (I'll post details soon).


Here is my gif...ready to pair with an article from Readworks on these Gentle Giants.  

Sunday, October 23, 2016

Augmenting Algebra

I am so excited to have the opportunity to create math experiences again for the first time in 2 years. For the past 4 weeks, I have worked with a group of students on mastering Algebra I content for the (Texas) STAAR EOC.  Each weekend I spend an afternoon, sitting on the couch cranking out new lessons for these awesome kiddos and hoping that I find an approach to help them understand and remember the content.  Once a week tutoring is tough and many struggle to recall my name, much less the math that we covered, so I find myself spiraling the activities to highlight the topics from past weeks.  This weekend was no exception.  Tomorrow I will try something new to me and hopefully something the students will think is cool...self-checking math stations using Aurasma (inspired by Heidi Samuelson at SwampFrogsFirst). Aurasma has been around a while, but I have honestly never tried it for something like this.

To view this creation, download the free app, Aurasma, and create an account (no worries...it's free!)


Scan the QR code to follow my channel.

Now, you are ready to see my augmented content.  Here is a card from my complete lesson that is available at no cost on TpT and ClassFlow.  I'll let you know how it goes!


Monday, June 27, 2016

Augmented Reality App Giveaway at ISTE 2016

I am so excited to be part of the Creativity Playground (ToDaY from 3 - 4PM...Concourse E!!!) at #ISTE2016. I am sharing how I use some of my favorite augmented reality tools like Quiver, BlippAR, AugThat, AR Circuits, AR Flashcards, and The Fantastic Flying Books of Mr. Morris Lessmore.  From writing prompts to science applications, you can do it all with #AR.  Whether you are at #ISTE2016 or #NotatISTE16, you can still enter to win 1 of 20 promo codes for these awesome apps to use in your classroom!!! Then, join in the #AR4Learning Chat on Twitter...the talk is all about augmented reality every Thursday night:)